![]() Red is loaded with ways to deal damage to your creatures and your face. Grim Wanderer can Flash in to block, but only if another creature has died that turn and Feign Death will make it so a creature dying will return to the battlefield larger than before. You'll still have your creatures for one turn, but probably best not to play any more into its exiling path.īlack has very few combat tricks in this set that are non-removal. The last removal card is a delayed sweeper card in Sphere of Annihilation. The Aura Precipitous Drop most of the time can kill only a two-toughness creature. At sorcery speed, the best removal in the set at common is Grim Bounty at only four mana. On the cheaper side, for two mana, Power Word Kill can kill almost any creature in the format, while for one mana Ray of Enfeeblement will crush a White creature and/or finish off most other creatures. An expensive but good one is Eye of the Beholder. Keeping up with the removal train, next up are the instant removal spells. Black Dragon can take out something with three toughness, while Gelatinous Cube can exile any non-Ooze creature in the format until you kill it. To start off there are two creatures with removal abilities built into them when they enter the battlefield. Black Combat Tricks and Removal CardsĪs usual, Black is loaded with tons of removal spells you need to worry about. It can be used to counter a removal spell for only one mana. Finally, the last combat trick you must worry about is You See a Guard Approach. You Come to a River can be used to bounce a creature during a double block or allow a blocker through unblocked to deal some lethal damage. True Polymorph is an expensive combat trick but can end up being quite devastating. Shocking Grasp can mess up a combat trade while replacing itself at the same time. Mordenkainen’s Polymorph can turn any creature into a 4/4 threat while attacking or blocking. When it comes to combat tricks, Blue has a few instant speed ways to mess up combat. Dragon Turtle and Scion of Stygia can both tap your blockers to allow creatures to get through at instant speed. ![]() One thing that can ruin your day is some Blue Flash creatures. Charmed Sleep taps the creature and locks it down, while Ray of Frost will keep a tapped creature tapped (Unless it’s Red of course, then you get a few bonuses). If your creature didn’t get countered, you need to be aware of two enchantment lockdown auras. It has the Dungeon venturing Bar the Gate and the modal card You Find the Villains’ Lair. Blue Combat Tricks and Removal Cardsīlue only has two counterspells in the set. It can pump up the entire team or be used as a removal spell against an attacker. You Hear Something on Watch might be the best combat trick for White. Rally Maneuver can be a blowout in multi-creature combat. ![]() White has a couple of combat tricks to watch out for. Speaking of phasing, Guardian of Faith can be flashed in to be either a surprise blocker or counter a removal spell by phasing out your own creatures. #REALMS OF MAGIC GUIDE PORTABLE#Portable Hole helps you against early threats, Dawnbringer Cleric can take out an enchantment, while Divine Smite can phase something out and potentially exile it if it's Black. White is loaded with some situational removal cards that can a variety of things. It can hit any non-land permanent and turn it into a measly Treasure token. The best removal card for White is without a doubt, Minimus Containment. To make it easier, I’ve broken the combat tricks and removal cards down by colour so you can have an easier reference to what you’re looking for. This guide will help give you the knowledge to answer questions like that and be prepared for what cards your opponent might have in their hand. You must ask yourself questions like, “My opponent has two mana up of these colours, what spells could they use against me if I make an all-out attack?”. I find one of the hardest things to grasp at the start of playing with a new set is knowing what cards my opponent could use as either instant combat tricks or to remove my threats. ![]() It’s time for the Guide to Combat Tricks and Removal Cards by Colour. Welcome all to the Ultimate Guide to Adventures in the Forgotten Realms Limited and Prerelease. Table of Contents – Ultimate Guide to AFR Limited and PrereleaseĬhapter 1 - Top Commons for Limited and PrereleaseĬhapter 2 - Top Uncommons for Limited and PrereleaseĬhapter 3 - Guide to Combat Tricks and Removal Cards by Colour Chapter 3 – Adventures in the Forgotten Realms Guide to Combat Tricks and Removal Cards by Colour ![]()
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